The Amstrad Programmer's Guide

 Home > Browse Our Collection > Books > Amstrad CPC464 > The Amstrad Programmer's Guide
 

Whether you've just started programming or simply want to be able to get more from your Amstrad, you'll find this book a mine of useful information and programming ideas.

Basic programming is introduced in the first four chapters, chapter five shows how to design and code a game from scratch, and there are further chapters on machine code, sound, graphics, the cassette system and interrupts. The Amstrad's functions and facilities are clearly explained throughout and each chapter contains example programs. The book contains many useful programming techniques, such as data compression by bit-mapping, the complex use of arrays and ROM calls. Many of the chapters have longer listings which you can develop for use in your own programs.

ISBN : 0-7156-1984-5

Publisher : Gerald Duckworth & Co.

Author : Bryan Skinner

Format : Paperback: 212 Pages

This exhibit has a reference ID of CH12964. Please quote this reference ID in any communication with the Centre for Computing History.
 
The Amstrad Programmer's Guide Click on the Images For Detail

Help support the museum by buying from the museum shop

View all items

Founding Sponsors
redgate Google ARM Real VNC Microsoft Research
Heritage Lottery Funded
Heritage Lottery Fund
Accredited Museum