Computing Books published by Granda PublishingThe following is a list of Computing Books published by Granda Publishing in the Centre for Computing History collection. It is not an exhaustive list of and other books may have been published. If you have a book that you would like to donate to our collection, please view our donations page.
There are 9 Computing Books published by Granda Publishing in our collection :
|Order By : Title - Release Date - Publisher|
There is something for every member of the family in this book of twenty-one fascinating games. They have all been writen to exploit in full the excellent graphics and sound capabilities of the VIC 20 and are fully tested and crash-proof.
Each program is accompanied by instructions telling you how to play the game and often some tips on winning tactics.
Hints are also given on how to adapt the game to suit your own ideas wherever possible.
The programs in this book have been designed to help the younger members of your family to handle the spectrum and to increase their general knowledge- whilst enjoying themselves.
Here are 14 highly practical programs to help you both at home and in the office.
This book is for basic programmers who want to get the most out of the language by mastering more advanced programming techniques.
Here is a selection of twenty-one exciting, high quality games written specially for the ZX Spectrum. These games make full use of the Spectrum's facilities, and are fully tested and crash proof.
This book takes the Spectrum user in esy stages from his first step in programming to a good level of competence.
Can you beat the VIC 20 at its own games?
There is something for every member of the family in this book of twenty-one fascinating games. The have all been written to exploit in full the excellent graphics and sound capabilities of the VIC 20, and are fully tested and crash-proofed.
The very youngest of the family will enjoy the race to build the Sandcastle before the tide washes it away, while Black Hole presents a fast-moving challenge to those of any age. There are games such as Snipers and Minefield, loaded with the excitement of zapping the enemy, and games of strategy for the more reflective. Tightrope tests the powers of coordination of the individual while Rail Runner and Spellbound provide fun and entertainment.
The book includes an updated version of the traditional game of Nine Men Morrisas well as many entirely new games. In Breakaway, you begin by beating the computer easily, but it learns from its mistakes and becomes harder and harder to beat!
Each program is accompanied by instructions telling you how to play the same, and often some tips on winning tactics. The way each program works is also explained in detail. Hints are also given on how to adapt the game to suit your own ideas wherever possible.