Fruit Machine Simulator 2
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Two years after the release of Fruit Machine Simulator, Codemasters used a new team to produce this sequel. As with the original, up to 4 players can gamble their virtual money on this simulation of a pub style fruit machine. This sequel has more features than the original as the feature trail has a whole host of options with the ability to continue to collect more numbers to rise further up the ladder, depending on the skill of the player.
You start the game with £1.10 in cash and two 20p tokens. Tokens were used in UK fruit machines to pay out high prizes and were only redeemable in the machines themselves. Once you have entered your coins, you control the machine by pressing the key highlighted under the buttons controlling spinning, gambling, collecting and holding the reels. The graphical style is very similar to the Spectrum version of the game and has more detailed feature screen graphics than the original.
Collecting numbers on the fruit symbols fills the letters of the word MEGA-TREK and reaching one space beyond the last letter loads the feature screen. Chances are often offered to continue spinning and gaining more numbers based on the player's skill to stop a moving light. Features vary between nudges, automatic spin of winning combinations or skill based challenges. Wins are paid out in different denominations of coins with a nod to the simulator aspect.
CVG Issue 104 - July 1990 - Overall 81% - "Not quite as pretty as the Amstrad version but the game's the same, and the music is jollier."
Programmer - John Ferrari
Graphics - Neil Adamson & John Ferrari
Music - Lyndon Sharp
Price at release - £2.99
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This exhibit has a reference ID of CH18124. Please quote this reference ID in any communication with the Centre for Computing History.
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