Things are tough right now ...

They're tough for everyone :( But when coronavirus hit here in the UK, the museum had to close its doors to the public, and we lost practically all our income overnight.

Please Donate Via Just GivingNo visitors, no workshops, no events, no school visits... no income. We know that things are tough for everyone right now, but if you can afford to help us through these tough times please donate what you can.

There's over 36,000 exhibits here! That should keep you occupied for a bit - get searching!

Or come and get involved on our social media channels ...

      Twitch  Facebook          Online Gift Shop      

Thank you.


There was a period around 1985 to early 1986 that home arcade conversions were not of high quality, and unfortunately Breakthru was one such game, the problem being that if you hold down the fire button, you can basically jump through the whole game without dying.

The locations match he arcade pretty well, driving through mountains and cities, breaking through enemy blockades.

The problem was at this time, the software houses were buying up licenses and films but the development time was not enough for the titles, some coming to market way to early.

Platform : ZX Spectrum
Format : Cassette
Publisher : Data East / US G0ld
Authors : Paul Houbart, Simon Butler, Dawn Drake, Noel Hines
Date : 1986

Other Software by Data East / US G0ld:

Item Manufacturer Platform Format Date
Breakthru Data East / US G0ld ZX Spectrum Cassette 1986

Information About Data East / US G0ld:




This exhibit has a reference ID of CH23981. Please quote this reference ID in any communication with the Centre for Computing History.
  Breakthru Click on the Images
For Detail

Help support the museum by buying from the museum shop

View all items

Founding Sponsors
redgate Google ARM Real VNC Microsoft Research
Heritage Lottery Funded
Heritage Lottery Fund
Accredited Museum