Fingers Crossed for 2021 ...

2020 was the worst! COVID kept the museum closed for much of the year and a mains water pipe bursting causing a flood kept us closed for the rest. 
We're hoping to re-open in the next few months ... fingers crossed! Read More >>>

Please Donate Via Just GivingNo visitors, no workshops, no events, no school visits... no income. We know that things are tough for everyone right now, but if you can afford to help us through these tough times please donate what you can.

There's over 36,000 exhibits here! That should keep you occupied for a bit - get searching!

Or come and get involved on our social media channels ...

      Twitch  Facebook          Online Gift Shop      

Thank you.

Every Second Counts

Price at release - £7.95

Released in 1988, this is a conversion of the BBC quiz show hosted by Paul Daniels. There is a choice of 6 question blocks which are loaded before the game starts. 1-3 players can take part and you get a choice of 6 characters from which to form a couple.

The game consists of 2 rounds, each followed by a bonus round and the winning couple gets to play in a final round. The first round consists of true or false style questions where you have up to 9 questions displayed per player with a choice of two answers. For example, a list of 9 TV animals are displayed that are either cats or dogs and for each, you choose meow or woof. Each correct answer awards points whilst a wrong answer ends that player's round. Each player in a couple gets chance to answer a question.

The bonus round is a traditional question from one of three offered categories and requires the answer to be type in via the keyboard. You get 10 guesses with each incorrect guess subtracting a point from the available score.

If multiple couples are playing then the lowest scorer is eliminated after each round. The remaining couple in the final round has their points total converted into seconds and are given a choice of two categories. Four of seven lights on the desk in front of the couple are lit and the aim of the final round is to extinguish all the lights. Every correct answer extinguishes a light and a wrong answer adds a light. A new category is offered after every question and the game continues until all lights are lit or extinguished or the timer reaches zero.


Zzap!64 - Issue 40 - August 1988 - Overall 52% - "Doesn't have the lasting potential to be a great game."
The Games Machine - July 1988 - Overall 61% - "While generally well-executed, Every Second Counts is limited by the shortness of each game"

Platform : Commodore 64
Format : Cassette
Publisher : TV Games/Domark
Authors : C. Pimlott, D.Kelly
Date : 1988

Other Software by TV Games/Domark:

Item Manufacturer Platform Format Date
Every Second Counts TV Games/Domark Commodore 64 Cassette 1988

Information About TV Games/Domark:




This exhibit has a reference ID of CH31335. Please quote this reference ID in any communication with the Centre for Computing History.
  Every Second Counts Click on the Images
For Detail

Help support the museum by buying from the museum shop

View all items

Founding Sponsors
redgate Google ARM Real VNC Microsoft Research
Heritage Lottery Funded
Heritage Lottery Fund
Accredited Museum