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The VIC 20 Games Book

Can you beat the VIC 20 at its own games?

There is something for every member of the family in this book of twenty-one fascinating games. The have all been written to exploit in full the excellent graphics and sound capabilities of the VIC 20, and are fully tested and crash-proofed.

The very youngest of the family will enjoy the race to build the Sandcastle before the tide washes it away, while Black Hole presents a fast-moving challenge to those of any age. There are games such as Snipers and Minefield, loaded with the excitement of zapping the enemy, and games of strategy for the more reflective. Tightrope tests the powers of coordination of the individual while Rail Runner and Spellbound provide fun and entertainment.

The book includes an updated version of the traditional game of Nine Men Morrisas well as many entirely new games. In Breakaway, you begin by beating the computer easily, but it learns from its mistakes and becomes harder and harder to beat!

Each program is accompanied by instructions telling you how to play the same, and often some tips on winning tactics. The way each program works is also explained in detail. Hints are also given on how to adapt the game to suit your own ideas wherever possible.

ISBN : 0246121874

Publisher : Granda Publishing

Author : Owen Bishop

Format : Paperback

-Owen Bishop-




This book may be available to buy :
The VIC 20 Games Book




This exhibit has a reference ID of CH31575. Please quote this reference ID in any communication with the Centre for Computing History.
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