11 Classic games from the well loved Ultimate Play The Game label, including all but one of the classics up to U.S. Gold's acquisition in 1986.
Underwurlde did not make it onto the set, as it could not be converted to run on a 128K machine, which were selling very well at the time.
The games on the compilation are:
Jetpac, controlling an astronaut, pieces of a ship must be assembled, then fuelled up for take off.
Pssst, Robbie the robot must use different colour cans to kill bugs trying to eat his giant flower.
Cookie, Ingredients must be fired into a giant bowl, while keeping out creatures and trash.
Tranz Am Drive around the USA collecting cups avoiding obstacles and the infamous black car.
Atic Atac, Medieval birds eye action, that sees the hero trying to escape a lethal castle.
Lunar Jetman Drive a rover vehicle across the moon, to reach a missile launcher threatening mankind.
Sabre Wulf Colourful maze game that sees Sabreman trying to find the four pieces of an amulet.
Knight Lore Lift the curse by collecting ingredients for a spell to stop becoming a werewulf permanently.
Alien 8 Cryotubes must be reactivated, so the crew can take control of a ship hurtling towards oblivion.
Nightshade Four apocalyptic creatures must be sent back by collecting the weapons that expel them.
Gunfright There's a new Sheriff in town, and he's out to rid his people of the resident outlaws.
Contains the hint sheet, Interview with the Stamper brothers, founders of Ultimate and Rare, and instruction sheet.
There are two disks using both sides, due to the age of the disks, usually only one side will load.
On the cassette version the games were given new loaders which are more sophisticated than Spectrum owners are used to.
They start off with the usual identifying loader, then going into a hyperload, followed by a black screen, then a loading screen is drawn, and a counter then starts down to zero.
The 16K games used to take a few minutes to load, but now only around a minute.
Ultimate Play The Game
||Ashby Computers And Graphics
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This exhibit has a reference ID of CH32595. Please quote this reference ID in any communication with the Centre for Computing History.
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