Nintendo GameCube - European
With diminishing returns from every console released since the NES, Nintendo aimed to try and get lost customers back with a simpler, but powerful machine, the Gamecube was released in May 2002, a couple of months after Microsoft had entered the market, early signs were good, and the console had wiped out the sales lead of the Xbox overnight, the launch games were considered very good, with Luigi’s Mansion, Star Wars Rogue Squadron 2 and Super Monkey Ball leading the way.
But the puzzling decision to launch a new machine without its mascot, Mario, and with Microsoft and Sony responding with price cuts and exclusive deals for games such as the Grand Theft Auto series and Halo, the console would soon find itself in trouble.
Nintendo suffered another major blow when they lost Rare to Microsoft, so could not rely on the steady quality software that had done so much for the Nintendo 64.
Third party support evaporated, with only a couple of the major companies releasing games on the system, it fell further behind its rivals.
The Gamecube would sell a third less than its predecessor, and would be replaced less than three years later by the Wii, which would finally revive Nintendo’s fortunes.
This exhibit has a reference ID of CH36820. Please quote this reference ID in any communication with the Centre for Computing History.
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