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A-Train was a series of business simulation video games that were originally developed by Artdink in Japan, with the first game in the series published in 1985. However, the most well known release is Take the A-Train III, published in 1992 by Maxis as A-Train.
This Train simulator game was popular in Japan but less so internationally.
You are the head of a railroad company, with no competitors. You need to create a mass transit system to inspire the rest of the world, focusing on passenger trains. A-Train III is the first game in the series to make use of near-isometric dimetric projection to represent the city, similar to Maxis's later SimCity 2000. There are two types of transport that the player's company can take: passengers (profitable) or building materials (growth). Building materials are used to construct buildings for the city starting with houses, but then roads, shops and other buildings. These can provide extra revenue for a passenger service, but also allow development and growth. Buildings can be constructed by the computer or the player including ski resorts and hotels which make profits if the conditions are right, and if these areas are populated enough.
Platform: Apple Macintosh Plus, Portable, PowerBook Family, SE, SE/30, Classic Family, LC, LCII, Quadra Family
2.5Mb RAM Hard Disk Colour Monitor
Mac OS 6.0.5 or later. System 7 compatible
Application Software (AS:) Games
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This exhibit has a reference ID of CH37883. Please quote this reference ID in any communication with the Centre for Computing History.
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