OnLive Game System
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OnLive was a Mountain View, California-based provider of cloud visualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. Games were delivered to OnLive's client software as streaming video rendered by the service's servers, rather than rendered locally by the device.
The OnLive Game System consists of an OnLive Wireless Controller and a console, called the "MicroConsole TV Adapter", that can be connected to a television and directly to the OnLive service, so it is possible to use the service without a computer. It comes with the accessories needed to connect the equipment, and composite video users can purchase an additional optional cable. The MicroConsole supports up to four wireless controllers and multiple Bluetooth headsets. It also has two USB ports for game controllers, keyboards, mice, and USB hubs. For video and audio output it provides component, HDMI, TOSLINK ports, and an analog stereo minijack. An ethernet port is used for network access, which is required to access the OnLive service. Pre-orders for the OnLive Game System began to be taken on November 17, 2010.
On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and that all OnLive services would be discontinued on April 30, 2015. Sony operates PlayStation Now, a similar service built using the infrastructure of Gaikai, a former competitor to OnLive.
This exhibit has a reference ID of CH40263. Please quote this reference ID in any communication with the Centre for Computing History.