We hate 2020!

Just when we thought 2020 couldn't get any worse! We were about to re-open after many months of being closed but then disaster struck when a mains water pipe burst and flooded much of the ground floor of the museum.
Sadly re-opening has now been postponed. Read More >>>

Please Donate Via Just GivingNo visitors, no workshops, no events, no school visits... no income. We know that things are tough for everyone right now, but if you can afford to help us through these tough times please donate what you can.

There's over 36,000 exhibits here! That should keep you occupied for a bit - get searching!

Or come and get involved on our social media channels ...

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Thank you.

Lisette Titre-Montgomery

Lisette Titre-Montgomery

Lisette Titre-Montgomery was inspired to become a computer animator after seeing the Pixar film Toy Story. She went on to study animation and character modelling at university and then to work for a game developer working on PS2 and Xbox games.

She subsequently moved to work for two of the biggest game development companies in the industry, EA and Ubisoft. She has led multinational art teams and has worked on games such as Tiger Woods Golf, The Simpsons, Dante’s Inferno, Dance Central 3, SIMS 4, and Transformers Age of Extinction for Android and iOS.

Lisette is a passionate advocate for diversity and inclusion in the gaming industry. She believes that games-based learning in schools helps to encourage young people to enter into STEM fields. 


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Photograph of Lisette Titre-Montgomery Click for a larger version






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