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Zub must make his way up to the top of each level by jumoing onto platforms and moving them left or right to find the next one to jump up onto.
He has a laser to fight off the floating enemies, but if one touches him, he will be knocked off and fall, if he falls too far, or his energy reaches zero, it is game over.
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This exhibit has a reference ID of CH60072. Please quote this reference ID in any communication with the Centre for Computing History.
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