Computing Books written by Martin Sims
The following is a list of Computing Books written by Martin Sims in the Centre for Computing History collection. It is not an exhaustive list of and other books may have been published. If you have a book that you would like to donate to our collection, please view our donations page.There are 3 Computing Books written by Martin Sims in our collection :
| Order By : Title - Release Date - Publisher |
Date: 1st January 1985
LOGO Using DR Logo on the Einstein
Logo is an exciting new graphics-based language that allows the novice user immediate access to the world of computers. Designed with the user in mind, Logo is built from simple English-like commands that are immediately understandable.
Publisher: Glentop Publishers
Author: Martin Sims
Platform:
Date: 1st January 1986
Practical Logo on the Amstrad
This book is about practical applications of Logo. Rather than using the
more usual graphics-based approach, it shows us how Logo can be used to
write programs on serious topics such as decision making, simple
investment analysis, sales forecasting and stock control.
The
book moves quickly from a brief introduction to Logo for those who are
not familiar with the language, to various case study areas for which
procedures are developed in later chapters.
The approach of this
book is explanatory; it is an attempt to broaden the Logo user's
horizons well beyond simple graphics applications.
Publisher: Glentop Publishers Limited
Author: Martin Sims
Platform:
Date: April 1986
Using Logo on the Atari ST
Logo is an exciting new graphics-based language that allows the novice user immediate access to the world of computers. Designed with the user in mind, Logo is built from simple English-like commands that are immediately understandable. The freedom provided by the ST operating system makes ST Logo a uniquely flexible and exciting language.
The ST machine and ST Logo make learning Logo fun. By working through this book project by project, the reader will explore ST Logo and be able to write programs using text and graphics. Applications from interactive games to random poetry generation are developed stage by stage. This course will be of interest to a very wide range of readers, from the young novice to the teaching professional.
Publisher: Glentop Publishers Ltd.
Author: Martin Sims
Platform: Atari ST














