Dragon 32 Books
The following is a list of Dragon 32 Books in the Centre for Computing History collection. It is not an exhaustive list of and other books may have been published. If you have a book that you would like to donate to our collection, please view our donations page.There are 44 Dragon 32 Books in our collection :
Order By : Title - Release Date - Publisher |

Publisher: Century Publishing Co. Ltd
Author: Dr. Tim Langdell

If your family already owns a Dragon - or if you are thinking of buying one - the chances are that it's because you have thought about the part computers are going to play in your family's future. The programs in this book have been designed to help the younger members of your family to handle the Dragon and to increase their general knowledge - whilst enjoying themselves.
All of these ideas have been developed with the assistance of educationalists and a professional programmer. They are intended to give young users games which will complement their schooling and also give them a head start in using a micro.
Publisher: Granada Publishing
Author: Vince Apps

A Pocket Handbook for the Dragon
Publisher: Gerald Duckworth & Co Ltd
Author: Peter Gerrard

Publisher: Sunshine Books
Author: Keith & Steven Brain

Publisher: DRAGON Data Ltd.
Author: Richard Wadman

ANATOMY OF THE DRAGON...by Mike James..(Sigma).6.95.
1983
Dragon Data Approved.
This book is for anyone wanting to know how their Dragon works and how to control it from BASIC. It describes the Dragon's hardware and software from the point of view of a BASIC programmer. It introduces a number of new graphics modes, and explains how GET and PUT can be used to create user- defined graphics, shows how to disable the BREAK key and a great deal more.
Publisher: Sigma
Author: Mike James

Publisher: Sunshine Books
Author: Keith and Steven Brain

Publisher: Phoenix Publishing
Author: Geneviève Ludinski

Publisher: Sunshine Books
Author: Keith Brain / Steven Brain

Dragon 32 Machine Code for beginners
19863 Compudat
90 pages

Discover the creative world of Dragon graphics and sound! Here is a practical guide showing you how to get the best from the Dragon's remarkable capabilities.
Many practical programs are provided as you are shown the principles of graphics and the various techniques of drawing, producing graphs and using colour. The book goes on to explain animation - an essential for video games - as well as how to create perspective and three-dimensional effects. It also sets out how to produce exciting sound effects and music, with many practical listings for you to try out and enjoy.
Publisher: Granada Publishing
Author: Steve Money

Publisher: Shiva Publishing Ltd
Author: Robin Jones & Eric Cowsill

Publisher: Melbourne House Publishers
Author: John Vander Reyden

Publisher: W Foulsham & Co Ltd
Author: Richard Wadman

Publisher: Century Communications Ltd
Author: Peter Morse Brian Hancock

Publisher: Duckworth
Author: Nick Hampshire

A series of type-in programs for the Dragon 32.
The title translates as 'Dragon, All Fire, All Flames', and is the French version of the English book 'Load and Go with your Dragon'.
Translated by Olivier Arnaud.
Publisher: P.S.i.
Author: John Phipps and Trevor Toms

A good computer program starts with one original idea, which is nurtured and allowed to grow in its own good time.
From the moment the first keys are pressed on the Dragon 32, to the time when the final program starts to roll off the printer, programmers often find they are undergoing a process of discovery. So it was with this book. Many times, the authors found the computer was bringing its own influence to bear, helping to shape programs into their final form. In many cases, they found the Dragon appeared to have as much to do with the creative process as the programmers did, as the screen format and extensive colour and sound facilities demanded to be used to the full.
Publisher: Interface Publications
Author: Robert Young, Roger Bush, Robert Shrimpton

If you've just bought - or are thinking of buying - a Dragon 32 then this is the book for you!
This simple but thorough introduction to computing uses the Dragon's own particular dialect of BASIC and outlines its special features. The authors get you writing your own programs from the very beginning and include suggestions for projects, with answers at the end of each chapter.
Publisher: Shiva Publishing
Author: Ian Stewart and Robin Jones

Publisher: Melbourne House
Author: Colin Carter

Publisher: Duckworth
Author: Peter Gerrard

This sequel to Easy Programming for the Dragon 32 will take you further along the road to conquering your Dragon. It illuminates some of the more advanced features of the machine and includes sections on:
- graphics
- music
- debugging
- programming style
- editing
Publisher: Shiva Publishing
Author: Ian Stewart and Robin Jones

Publisher: Virgin Publishing
Author: Clive Gifford

by Tim Hartnell, Robert Young
Edition Softcover
Paperback: 174 pages
Publisher: Futura Publications (Oct 1983)
Language English
ISBN-10: 0708824447
ISBN-13: 978-0708824443

Getting the Most from Your Dragon 32 is a comprehensive and carefully designed introduction to your machine. The book is written and edited by professional journalists and writers and, through the use of diagrams, colour photographs, programs, entertaining examples and informative appendices, it takes you, in a clear and painless way, from the elements of computing through to the mastery of your machine.
Publisher: Penguin
Author: David Bannister

Turn your Dragon 32 into an all-singing, all-dancing games machine! This giant collection of games programs will show you jsut how effective and exciting a computer your Dragon can be. Outstanding programs include:
- Crazy Highway
- Pro Golf
- Meteor
- Cavern of the Shadow Thieves
- Avalanche
Publisher: Fontana
Author: Tim Hartnell, Alan Blackman, Roger Bush and Robert Young

Publication date: 1984-01
Publisher: Addison-Wesley Educational Publishers Inc
Author: Duncan Smeed & Ian Sommerville

Publisher: Granada
Author: Ian Sinclair

Publisher: Tiny Publishing
Author: Don Monro

Publisher: Phipps Associates
Author: John Phipps and Trevor Toms

With this book, even the newest beginner can conquer the Dragon! All you need to know to write your own programs is here, explained in a clear, easy to understand style. Included are a staggering 150 plus programs, which show the Dragon's advanced features to the full. Play such exciting games as Missile Command, Las Vegas and Lost in Space while learning about High Resolution Graphics and defining functions. Let your Dragon settle accounts, compose poetry and play beautiful music as you relax with a round of putting or fight dreaded monsters in a twisting maze. All this and much, much more is contained in this essential guide for any Dragon user.
Publisher: Interface Publications
Author: Clive Gifford

A massive library for the price of a single cassette.
Publisher: Pan Book
Author: Robert Erskine, Humphrey Walwyn, Paul Stanley, Michael Bews

Publisher: Century Publishing Co. Ltd

The Dragon 32 and How to Make the Most of It
by Ian Robertson Sinclair
ISBN 0246121149 / 9780246121141 / 0-246-12114-9
Publisher Granada Publishing, Limited
Language English
Edition Softcover
1983
Publisher: Granada
Author: Ian Sinclair

Publisher: Granada
Author: Mike James, S M Gee & Kay Ewbank

The Dragon 32 Dragon Companion by M Jarvis
61 Pages
Author: IM Jarvis

Publisher: Grenada
Author: Ian Sinclair

Now you have a dragon you will want to improve your programming knowledge as soon as possible.
Publisher: Granada Publishing
Author: S M Gee

The Dragon Trainer is written as a combined manual and beginner's course on the power of Dragon BASIC. It is aimed at the complete beginner and assumes no previous experience of computing.
Brian Lloyd starts by explaining how to set the computer up. He then introduces the first principles of simple computer programming. Page by page The Dragon Trainer works through each of the programming features available on the Dragon, in each case giving practical examples of the ways in which the features can be used in your own programs.
Once all the basic principles have been mastered Brian Lloyd shows how you can experiment with more sophisticated tasks such as programming in high resolution graphics, vital for your own games and applications.
To help you on your way to writing your own programs the book ends with a series of games which you can type in and play.
Publisher: Sunshine
Author: Brian Lloyd

The Working Dragon 32:
A Library of Practical Subroutines and Programs
by David Lawrence
ISBN 0946408017 / 9780946408016 / 0-946408-01-7
Publisher Harcourt Education
Language English
Edition Softcover
Publisher: Sunshine Books
Author: David Lawrence