SMURF
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The player controls a Smurf who must travel through the terrain of the Smurf forest in order to rescue Smurfette, who is held captive in Gargamel's castle. Along the way, Smurf must jump over fences, rivers, ledges, chairs, and tables that block his path, while avoiding birds, snakes, spiders, and bats. An energy meter at the top of the screen ticks away as Smurf tries to complete every region of the forest; a bonus of remaining energy in the meter is added to the player's score if Smurf completes the region, while Smurf dies if he fails to complete the region before the energy meter runs out.
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This exhibit has a reference ID of CH323. Please quote this reference ID in any communication with the Centre for Computing History. |
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