Champions: Return To Arms
Champions: Return to Arms is an action RPG set in the EverQuest universe. It is the sequel to Champions of Norrathand was developed by Snowblind Studios. The story picks up after Innoruuk, the Prince of Hate has been defeated, his essence shattered into the Shards of Hatred and were strewn across the Planes of Power. Within the game story, players have the choice of serving either the forces of Good by destroying the shards to rid the world of Innoruuk, or the legions of Evil gathering the shards to resurrect the fallen god. The paths of Good and Evil travel to the same locations, with variations in mission objectives.
Champions: Return to Arms features multiple character classes, such as wizard, cleric, ranger, and warrior. In addition to the five original classes, the game provides two new choices: the Vah Shir Berserker and Iksar Shaman. The game also features an online mode where a player can join up to three other players from around the world. Gameplay consists of killing monsters and completing quests to earn experience, in a traditional hack-and-slash style. When the character attains enough experience, he or she gains a level.
In Champions Return to Arms the option to use the arena is opened up. The arena has two options, allowing both online and offline play. The arena can be used to test characters against one another and, if online, other players. For most players, the barbarian, Iksar shaman, Vah Shir berserker and even the cleric are good choices for the arena. The Iksar's ability to slow down the enemy and grow in size (increases damage) helps let them stall and then come in for the kill. The cleric has the "Unspoken Word" spell which knocks down all opponents in the area and deals some damage. The Vah Shir berserker has many buffing spells which increase damage and attack speed. However, the most commonly used dueler in the arena is the barbarian because of his area buff ancestral call and the often overlooked slam move. Rangers, wizards, and shadowknights have numerous long ranged attacks that can slow or stun enemies at their disposal.
As the character progresses in the game, he or she levels up by gaining experience points, as in traditional RPGs. When players level up, attribute points and skill points are earned, which are spent in the character's skill tree. This tree charts out all of the character's abilities and powers, which vary from race to race. For some higher level abilities, a lower level ability is required. There is also a certain point maximum based on the character's level, as well as an overall maximum.
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