Although not originally a Doom game, it became the third game during the development phase.
Although playing like the corridor shooting roots of the original, there is a much more exploration element to the title, videos must be watched for clues, and access to new areas reached by finding access codes.
The game often finds the player in near darkness, often having to choose between weaponry and a torch to see where to go.
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This exhibit has a reference ID of CH45604. Please quote this reference ID in any communication with the Centre for Computing History.
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