Dragonfire
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The player must grab treasure which is guarded by a dragon, whilst avoiding its fireballs. Each level has two stages. In the first stage, the player must cross a bridge from one side of the screen to the other, ducking and jumping to avoid fireballs. In the second stage, the player must navigate the top-down view of the screen in order to collect the treasure, and dodge more fireballs. Once all of the treasure is collected, the next level begins. The player has seven lives to start and the levels get progressively faster, and hence more challenging.
Atari Age say: "Dragonfire's graphics may not turn any heads at first glance but it does feature some rather large sprites for the 2600, namely the dragons. This is a fast-paced game and difficulty does ramp up fairly quickly. The re-playability of Dragonfire is about average, but the game does wear thin rather quickly."
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This exhibit has a reference ID of CH51053. Please quote this reference ID in any communication with the Centre for Computing History. |
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