Ultimate Combat Mission
Sometimes listed simply as UCM.
This is a vertical troop based shoot em up, set far in the future, is far better played by two people, and is like a futuristic Ikari Warriors, though at a fairly slow pace. The characters even spin when shot.
The two heroes are genetically modified prisoners who have escaped from their lab and are now trying to reach a shuttle bay in a bid for freedom.
Weapons such as bazookas can be picked up and used from downed enemies, but only for a short time, a warning sound plays when an enemy is close with such a weapon.
Unusually for a game of this type, the player can jump over certain gaps, as the game is set in an industrial landscape, full of walkways and pipes. The enemies it must be said only follow a pattern of mainly running down the screen and firing blindly, not seeming to care if they run off the end of a platform and die.
Others will camp at a junction, and the player must avoid their fire, while getting into a safe position to dispose of them.
The end of a particular section is marked by a change of colour. There are only five levels to the game, and upon completion, there is a simple page of text saying prisoners have escaped and must be recaptured.
The game scored well in magazines, the general consensus is that it could have done with more variety in the design of the levels and enemies, but for £3, it was good value for money.
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This exhibit has a reference ID of CH51121. Please quote this reference ID in any communication with the Centre for Computing History.
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