Lenslok Software Protection Device
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Lenslok is a copy protection device used to discourage software piracy. In the 1980s, software publishers experimented with various methods to combat piracy. These included fast loaders, which made tape-to-tape copying more difficult, though often at the expense of reliability, and colour code charts that required users to reference printed materials before gameplay. Lenslok was one of the most elaborate, and controversial, copy protection systems. Invented by John Frost and brought to market by ASAP Developments, Lenslok combined a physical plastic device with front-end software to prevent unauthorized access to games. The idea was simple: if you didn’t own the original Lenslok device, a pirated copy of the game would be unplayable. The Lenslok device was a small, rectangular piece of plastic containing prisms. Here's how it was used:
Lenslok had numerous flaws:
Software titles that used Lenslok were:
The device became particularly associated with Elite on the ZX Spectrum, simply due to the game’s high sales volume. The device’s unpopularity was so pronounced that when the 48K version of Elite failed to run on the new 128K Spectrum, the Lenslok system was removed from the patched version, despite not being the cause of the original issue. Eventually, hackers and users found ways around Lenslok. One such method involved using the Multiface interface from Romantic Robot, which allowed users to modify code or save the game from memory after enduring Lenslok just once. Lenslok came to represent a larger problem: copy protection methods that ended up inconveniencing legitimate customers more than deterring software pirates.
Manufacturer : ASAP Developments Physical Description : Plastic piece This exhibit has a reference ID of CH56946. Please quote this reference ID in any communication with the Centre for Computing History. |
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