Let's Code the Code-A-Pillar! - Wednesday 22nd July 2026
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Description : The Very Hungry Caterpillar’s cousin, Code-a-Pillar wants to be like its cousin. So, it’s on a mission to find all the yummy food the hungry caterpillar ate to become a beautiful butterfly! Do you think you could help the Code-a-Pillar in this mission? The only catch is that Code-a-Pillar is a computer and needs instructions to find the food. A set of instructions is called an algorithm. Come and find out about algorithms and how you can use these to code in this fun activity! This workshop is aimed at children aged 5-7 and is ideal for children at the Early Years and KS1 levels. There is no additional charge for the activity but standard museum entry fees apply. The children must be accompanied by an adult who will attend the workshop alongside them. Date: Wednesday 22nd July 2026 This workshop will start at 11 am promptly, so please arrive at least 15 minutes early. Although the event booking is for a specific time, entry to the Centre is permitted all day. The Centre is open from 10am. Snacks will be available from our Pac-Lunch Shop. There's plenty of seating for parents :) Spaces for these exciting hands-on events are limited, so booking is required to ensure your place. Payment is taken by PayPal immediately. Please print a copy of the receipt that is displayed at the end of the payment process and bring it with you as your e-ticket. Cancellations: We are unable to provide refunds for cancellations in the 14 days prior to the workshop. This is because we will have purchased the kits. However, you are still welcome to collect your kit from the museum during our normal opening hours. Image credit: Carolina Rabei Remember - All proceeds go to support our Computing Museum! |
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