Commodore releases the the Amiga 500+
Commodore began 1992 early by introducing the Amiga 500+, a slightly updated and cost reduced Amiga 500, officially. This model had actually been introduced the year before to meet good sales of the Amiga 500. Viewed primarily as a game machine, especially in Europe, this model was criticized for not being able to run quite a few popular games (such as SWIV, Treasure Island Dizzy and Lotus Esprit Turbo Challenge), and some people took them back to dealers demanding an original A500.
By this time the Amiga 500 and 500+ were showing signs of obsolescence, even as a game machine. Instead of discontinuing the product Commodore envisioned it taking the place of the Commodore 64 in the low-cost segment. To make that possible Commodore set out to design the Amiga 600, a system intended to be much cheaper than the Amiga 500. The Amiga 500 itself would be replaced by Amiga 1200, also under development.
Shortly after releasing the Amiga 600 Commodore announced that two new super Amigas would be released at the end of the year. In classic Osborne style, consumers decided to wait for the new Amigas and Commodore had to close their Australian office in face of plummeting sales. At the same time, Commodore's foray into the highly competitive PC market failed to bear fruit and Commodore was forced to bring it to a halt.
This contributed to Commodore's 1992 profits falling to an unimpressive $28 million dollars, and made the need for a successful new Amiga launch all that more critical.
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Source of Information : Computer Weekly
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