Undoubtedly inspired by the Iranian embassy siege, in which the SAS stormed the building and rescued all the hostages, eliminating the perpetrators in the process.
It plays in the first person and the embassy is a series of corridors not looking unlike a more colourful 3D Monster Maze, the idea being to gain access to a coderoom in the quickest time.
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This exhibit has a reference ID of CH20014. Please quote this reference ID in any communication with the Centre for Computing History.
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