Budget re release of the Electric Dreams classic, that was nearly as tense and edge of the seat as the film.
Unlike most games of the time, which tended to be side on platformers, this is more akin to a modern day squad based shooter.
You play as most of the cast of the film,as you explore the Alien infested base, the player sees the action from the head cam of the person in control, who can be switched at will from the main screen, the life signs of the characters are displayed, and just like the film, if the character is killed the signs flatline.
If a character enters an area with an Alien, an alarm sounds, and the player must quickly look left and right round the room, and shoot before the alien rushes in for a certian death.
The characters can tire, and movement becomes sluggish quickly, resting a while or swapping to someone else is key.
||Soft Machine / Saul Marchese
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This exhibit has a reference ID of CH46378. Please quote this reference ID in any communication with the Centre for Computing History.
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