P.A.W.S Personal Automated Wagging System Dog Simulator

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P.A.W.S. Personal Automated Wagging System is a comical dog simulator for ages two and a half to 103. The game includes various activities. It is based on the international prize-winning illustrated children's book How Dogs Really Work, by animator Alan Snow. Snow joined producer David Furlow and audio designer Nick Batt to form Domestic Funk Products.

In one activity the player is a dog who is searching for bones and a cat in the backyard of a house. You view the world from the dog's perspective, but can also get an overview on a map. The dog can perform various actions such as digging, looking down, eating and three kinds of barks. When the dog encounters the cat he'll automatically start chasing it. There's a lot of territory to explore and players can find things like a pond and a gate.

In another activity the player controls a dog with a jet pack to deliver bones to various inhabitants of dog town.

The final activity is called Anatomy in which the player is presented with the insides of a robot dog. Various hot spots can be clicked on to start an animation. This teaches the player about what certain parts are for. The robot dog can also sniff items and try to guess what it is.

Platform: Apple Macintosh 46030 25 MHz or better, Power PC 8Mb RAM Hard disk CD-ROM

               13-inch Monitor 640x480 Graphics Card with 256 colours or higher

               Sound Card 8 or 16-bit Speakers or/and headphones

               Mac OS System 7 up to 9.2.2 (not compatible with Mac OS X)

Application Software (AS:) Games

Version: 1995





Platform : Apple Power Macintosh
Format : CD-ROM
Publisher : Organa
Authors : Domestic Funk Products
Date : 1994
Product Code :

Related Items in the Collection:

Other Software by Organa:

Item Manufacturer Platform Format Date
P.A.W.S Personal Automated Wagging System Dog Simulator Organa Apple Power Macintosh CD-ROM 1994

Information About Organa:

 

 

 

This exhibit has a reference ID of CH54163. Please quote this reference ID in any communication with the Centre for Computing History.
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