Codename Mat II
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Following on from Codename Mat, Mat with his new ship Centurion II is continuing his battle against the Myons, now confined to the capture and defence of the Karillium Mines.
For nearly one hundred years the Terramaya war has raged on. Now battle weary and with resources depleted no side has any hope of outright victory. Karillium is the most precious substance in the universe. It is the bringer of life, from one small pinch a barren desert can be turned to jungle. Without it millions will starve.
Near the centre of the galaxy in a cluster of hot blue stars, and far within the Myon zones lies the deep red planet Vesta - deep red with Karillium. Vesta was used to radiation storms, being set in an area of young developing stars, carrying in their wake drifting clouds of cosmic dust.
But the shower to fall upon Vesta on 7th June 2231 was far from normal. Far within the storm were hidden 500 unmanned attack probes from Earth. The lone manned defender was destroyed where it stood and within one of the shortest battles of the war the great Karillium mines of Vesta fell to the forces from Earth. Under the rules of war only unmanned ships can be used to capture an inhabited planet and only one manned ship (fitted with a teleport) is allowed to defend.
You are Mat, the pilot of the Earth's most advanced combat ship, the Centurion II, and you are the sole manned ship holding out as long as possible against the Myon onslaught in order to defend the Energy Grid. The Karillium mines on Vesta get their energy from the star Calest via a grid of satellites. Energy is transferred through each complete row of satellites and the amount transferred is determined by the most damaged satellite in the row.
The amount of Karillium mined is directly proportional to the energy transferred by the grid. The longer you hold out the more Karillium will be mined. When all four satellite rows are broken, energy transfer will be zero, life support systems on Vesta will fail, the miners will leave and the game will end.
At the end of each attack wave you will have the chance to repair damaged satellites and move others to complete broken rows. Make your moves wisely! You are the only person who can defend the Vesta, however you are totally safe; if your ship is destroyed you will be teleported to safety.
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This exhibit has a reference ID of CH59871. Please quote this reference ID in any communication with the Centre for Computing History.
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