ZX Spectrum Games published by Firebird
The following is a list of ZX Spectrum Games published by Firebird in the Centre for Computing History collection. It is not an exhaustive list of and other games may have been published. If you have any games or software that you would like to donate to our collection, please view our donations page.There are 37 ZX Spectrum Games published by Firebird in our collection :
Order By : Title - Release Date - Publisher |

Re release of the Virgin game from the film, some of the movies' best loved moments captured in digital form
Software House: Firebird
Author: Software Images

Side on racing game, a bit in the style of Nintendo's Excitebik
Software House: Firebird
Author: GigglyWurx

Very successful arcade conversion, that has two small dragons jumping around the screen blowing bubbles to catch enemies, and them popping them, turning them into fruit, which can then be collected fo ...
Software House: Firebird
Author: Andrew Threlfall, Mike Follin

Demo of the arcade conversion, that has two small dragons jumping around the screen blowing bubbles to catch enemies, and them popping them, turning them into fruit, which can then be collected for po ...
Software House: Firebird
Author: Andrew Threlfall, Mike Follin, Stephen Ruddy

Stricken by the highly contagious "Byte Bitten" malady, all you want to do is play "Sea King"
Software House: Firebird
Author: Tony Barber

An isometric adventure game set on an alien spaceship bound for earth
Software House: Firebird
Author: Shahid Ahmad

Known for it's huge characters and lack of colour clash, this is a tale of two civilisations clashing
Software House: Firebird
Author: Beyond Software, Maelstrom Games Ltd (Mike Singleton, David Gautrey, Alan Jardine)

A game by Pete Cooke and Ian Ellery, the game is known for its smooth parallax scrolling, and scaling with the players ship moving away from and toward the screen, getting smaller and larger
Software House: Firebird
Author: Pete Cooke, Ian Ellery

Elite is the classic space trading combat title, and an early example of a sandbox game, in that the player can decide how they want to play it

The regular 48K game failed to work on the new 128K machines, so a new version of the game was released, without the contraption that was the lenslock which was universally hated by players, who would ...

Gauntlet clone with some elements of spell casting to aid the druid on his way
Software House: Firebird
Author: Dene T. Carter, Brian Pollock, Kevin Wallace

Software House: Firebird
Author: Perfection Software (Tim Williams, Chris Jones)

Maze exploration game, that also held a competition for people who played the game to win a Porsche 924 car
Software House: Firebird
Author: Ricardo J.M. Pinto, Dominic M.N. Prior, Philip Mochan, Mark Wighton

Fantasy maze game
Software House: Firebird
Author: Design Design

Help safely deliver people from one side of the screen to the other while avoiding an onslaught of obstacles
Software House: Firebird
Author: Tony Beckwith

Enter the estate of Maxibillion III and seek out your inheritanc
Software House: Firebird
Author:

Another manic shooter from the Irem stable, who brought the world R-typ
Software House: Firebird
Author: Antony R. Lill, Antony R. Hartley

Smash your way through from novice to black belt and beyond in this ultimate oriental challenge
Software House: Firebird
Author: Tron Software

Your wrestler is the 5th ranked contender
Software House: Firebird
Author: Binary Design Ltd

Software House: Firebird
Author: Source Software Ltd (Ross Harris, Dave Semmens)

Also known as Bombscare and originally published by Dollarsoft
Software House: Firebird
Author: Richard Stevenson, Philip Durbidge, Marco Duroe

Pilot your starship to steal power cores from the Galactic Empire all the while battling against gravity and a constantly draining fuel supply
Software House: Firebird
Author: Jeremy C. Smith