Breakthru
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There was a period around 1985 to early 1986 that home arcade conversions were not of high quality, and unfortunately Breakthru was one such game, the problem being that if you hold down the fire button, you can basically jump through the whole game without dying. The locations match he arcade pretty well, driving through mountains and cities, breaking through enemy blockades. The problem was at this time, the software houses were buying up licenses and films but the development time was not enough for the titles, some coming to market way to early.
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This exhibit has a reference ID of CH23981. Please quote this reference ID in any communication with the Centre for Computing History. |
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