From Mandarin Software by Francois Lionet in 1991
Europress released a compiler (AMOS Compiler), and two other versions of the language: Easy AMOS, a simpler version for beginners, and AMOS Professional, a more advanced version with added features, such as a better IDE, ARexx support, a new UI API and new flow control constructs. Neither of these new versions was significantly more popular than the original AMOS.
AMOS was mostly used to make multimedia software, video games (platformers and graphical adventures) and educational software.
AMOS is a descendant of STOS BASIC for the Atari ST. AMOS BASIC was first produced in 1990.
AMOS competed on the Amiga platform with Acid Software's Blitz BASIC. Both BASICs differed from other dialects on different platforms, in that they allowed the easy creation of fairly demanding multimedia software, with full structured code and many high-level functions to load images, animations, sounds and display them in various ways.
The original AMOS version was interpreted which, whilst working fine, suffered the same disadvantage of any language being run interpretively. By all accounts, AMOS was extremely fast among interpreted languages. The language was fast enough that an extension called AMOS 3D could produce playable 3D games even on plain 7MHz Amigas. Later, an AMOS compiler was developed that further increased speed.
Kindly donated by Jeane Liddiard
Reference Number :
Date Published : 1991
Manufacturer : Mandarin
Platform : Amos Amiga compiler
Format : Wire bound
This exhibit has a reference ID of CH27073. Please quote this reference ID in any communication with the Centre for Computing History.
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