Creating Adventure Programs on your Computer

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Andrew Nelson has spent the last 18 months devising, programming and playing computer Adventure games. In this book, he shares with you his discoveries and secrets. Armed with this information, you'll soon be creating magnificent Adventure programs of your own.

As well as the raw information on how to create Adventure games, the book comes complete with a number of ready-to-run Adventures: 

  • Werewolves and Wanderer
  • The Aftermath of the Asimovian Disaster
  • The Citadel of Pershu

Time now to buckle on your armor, conjure up a few soul-protection spells, and go down into the computer dungeons, following the guidance of Andrew Nelson.

ISBN : 0-907563-36-8

Publisher : Interface Publications

Author : Andrew Nelson

Format : Paperback: 235 Pages

This exhibit has a reference ID of CH34589. Please quote this reference ID in any communication with the Centre for Computing History.
 
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