Client/Server Computing - A definitive guide for information systems executives

This guide provides an overview of Client/Server architecture as it stood in 1994-5.  Client-server models partition tasks in a computer program between providers of a resource or service, called servers, and service requesters, called clients.  Often clients and servers communicate over a computer network on separate hardware, but both client and server may reside in the same system.  The most obvious example client-server models is the World Wide Web: a client computer (a machine at home, for instance) talks to a server (operated by the host of a website) and both machines contribute to bringing the user the desired information (in this case a webpage on the user's screen).

This guidebook was produced by Quidnunc Group, a software consultancy firm.  Though it does not advertise specific products produced by Quidnunc, it makes clear their expertise in the area to interested clients.

Date : 1994

Creator : Quidnunc Group plc.

This exhibit has a reference ID of CH43336. Please quote this reference ID in any communication with the Centre for Computing History.
 

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