Let's Code the Code-A-Pillar! - Tuesday 20th February 2024
The hungry caterpillar’s cousin, Code-a-Pillar wants to be like its cousin. So, it’s on a mission to find all the yummy food the hungry caterpillar ate to become a beautiful butterfly! Do you think you could help the Code-a-Pillar in this mission?
The only catch is that Code-a-Pillar is a computer and needs instructions to find the food. A set of instructions is called an algorithm. Come and find out about algorithms and how you can use these to code in this fun activity!
This workshop is aimed at children aged 5-7 and is ideal for children at the Early Years and KS1 levels.
This is not a booked event. However, we will need to limit numbers due to the number of Code-a-Pillars available. Therefore, please ensure that you register your interest for this activity at the front desk as soon as you arrive at the museum.
There is no additional charge for the activity but standard museum entry fees apply. The children must be accompanied by an adult who will attend the workshop alongside them.
Date: Tuesday 20th February 2024
This workshop will start at 11.30 am promptly, so please arrive at least 15 minutes early.
Although the event booking is for a specific time, entry to the Centre is permitted all day. The Centre is open from 10am.
Snacks will be available from our Pac-Lunch Shop. There's plenty of seating for parents :)
Remember - All proceeds go to support our Computing Museum!