Computing Books published by Granada

The following is a list of Computing Books published by Granada in the Centre for Computing History collection. It is not an exhaustive list of and other books may have been published. If you have a book that you would like to donate to our collection, please view our donations page.

There are 14 Computing Books published by Granada in our collection :
Order By : Title - Release Date - Publisher
Advanced Programming for The Electron Date: 1984 Advanced Programming for The Electron

Publisher: Granada
Author: Mike James, S .M. Gee
Platform: Acorn Electron

Amstrad Computing with the CPC464 Date: 1984 Amstrad Computing with the CPC464

From back cover:
...Just as you would find it difficult to learn a foreign language from a dictionary, you will probably find it difficult to learn to master your Amstrad CPC464 from the manual alone. This book takes you step by step, in detail, through the commands.

Publisher: Granada
Author: Ian Sinclair
Platform: Amstrad CPC464

Computer Languages and Their Uses Date: 1983 Computer Languages and Their Uses


ID Numbers
Open Library OL10226591M

ISBN 13 9780246120229
OCLC/WorldCat 9793325

Publisher: Granada
Author: Garry Marshall
Platform: Programming

Introducing Dragon Machine Code Date: 1st January 1984 Introducing Dragon Machine Code

Dragon Machine Code book

Publisher: Granada
Author: Ian Sinclair
Platform: Dragon 32

Mastering The Colour Genie Date: 1983 Mastering The Colour Genie

Author:  Ian Sinclair
Format:  Softback
148 pages
Publish Date:  1983
Publisher:  Granada
ISBN: 0246121904

Publisher: Granada
Author: Ian Sinclair
Platform:

Microprocessor Development and Development Systems Date: 1982 Microprocessor Development and Development Systems

Microprocessor Development and Development Systems is a book edited by Vincent Tseng. It covers such topics as the need for microprocessor development system, microprocessor application development, development aids, the approaches to the provision of tools, software facilities, in-circuit emulation, development without development systems.
This edition was published in 1982 by Granada Publishing.

Publisher: Granada
Author: Various
Platform:

Practical Programs For The Electron Date: 1984 Practical Programs For The Electron

Publisher: Granada
Author: Owen Bishop, Audey Bishop
Platform: Acorn Electron

Simple Maths, Tables and Numbers Date: 1984 Simple Maths, Tables and Numbers

Have fun with your computer! These programs - they start simple and become progressively more complex - will give you lots of fun and teach you how to experiment and enjoy your micro. You can adapt the programs to suit your needs and by the end of the book you'll be able to write your own programs.

Publisher: Granada
Author: Jonathon Inglis
Platform: BBC Micro/ Electron

Simple Micro Maths Date: 1985 Simple Micro Maths

"Programs for the ZX Spectrum and the ZX Spectrum +"

Publisher: Granada
Author: Jonathan Inglis
Platform: ZX Spectrum

The BBC Micro Gamesmaster Date: 1984 The BBC Micro Gamesmaster

Contents

  1. The Sorcerer's Apprentice
  2. Ant Hill
  3. Leap Frog
  4. Frogling
  5. Snake
  6. Tadpole
  7. Snakes and Ladders
  8. Becoming a Master Programmer

Publisher: Granada
Author: Kay Ewbank, Mike James, S. M. Gee
Platform: BBC Micro

The Dragon 32 and How to Make the Most of It Date: 1983 The Dragon 32 and How to Make the Most of It


The Dragon 32 and How to Make the Most of It
by Ian Robertson Sinclair
ISBN 0246121149 / 9780246121141 / 0-246-12114-9
Publisher    Granada Publishing, Limited
Language English
Edition    Softcover
1983

Publisher: Granada
Author: Ian Sinclair
Platform: Dragon 32

The Dragon 32 Book of Games Date: 1st January 1983 The Dragon 32 Book of Games

21 games written to be played on the Dragon 32

Publisher: Granada
Author: Mike James, S M Gee & Kay Ewbank
Platform: Dragon 32

The Electron Gamesmaster Date: 1984 The Electron Gamesmaster

"Terrific games routines - and how to make them even better!"

Publisher: Granada
Author: Kay Ewbank, Mike James, S. M. Gee
Platform: Acorn Electron

Z80 Machine Code for Humans Date: 1983 Z80 Machine Code for Humans

Contents

  1. Getting Started
  2. Organising for Character Display
  3. Filling the Screen
  4. Delays
  5. Printing Text
  6. Machine Input
  7. Prompting
  8. Lines in Pixel Graphics
  9. Utility Arithmetic and Conversion
  10. A BCD Arithmetic Suite
  11. Communicating
  12. Relocatable Code
  13. Changing Shapes
  14. Wrinkles

Publisher: Granada
Author: Alan Tootill, David Barrow
Platform: Z80

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